• 1 Vote(s) - 5 Average
  • 1
  • 2
  • 3
  • 4
  • 5
The Rules of SCP- IMPORTANT
#1
Exclamation 
Welcome to InfinityGaming's SCP-RP!

SCP-RP Rules

(Created by:  Wyde | Edited by: Bear)


UPDATED 11/11/2016

The Basics (Read Them)
DONT LET SCPS OUT OF THEIR CELL AS SECURITY OR RESEARCHER.
No job can be friends with SCP’s (besides other scp’s)
Do not break NLR (New Life Rule).
Do not RDM (Random Deathmatch).
Do not copy someone's name.
Do not SexualRP (This includes RapeRP).
Your name must contain characters typeable by an English keyboard.
Your name must contain a First and Last Name (This can be ignored if you are playing as a SCP, however you must have your job name as your name as an SCP).
Only English is allowed in the IC chat and/or in any IC situations. This includes any kind of Voice Chat. (IC = In Character)
All languages are allowed in OOC Chat.
You can't have a space in between each character in your name.
Always follow Fear RP - the idea that you value your life and must act accordingly in dangerous situations to prevent death.
Do not build props you have to crouch or jump over in the facility.
Do not Metagame.
Do not FailRP.
Do not exploit/abuse any bugs or glitches, doing so will result in a punishment (depends on the situation), instead, report them on the forums.
Do not build/kill in spawn.
Do not Prop Abuse (this includes surfing, killing, spamming, climbing and blocking or any other type of prop abuse).
Do not Mic Spam (whether it's music, voice or noise, any type of spam).
Do not abuse advert chat, you may only use advert to advertise a event, radio communication, or an announcement (If you have the correct job).
Do not spawn inappropriate structures.
Do not block NPCs around the map (If there are any).
The Tall Building Roof's are normally used for Sits(Situations), so please avoid getting up there.
If you are TU, or a Security Guard you're only allowed to leave the facility if there's a breach of 3+ SCPs!
Do not demote people when Staff are on.
No Self Supply.
You may not breach with more than 2 SCPs at the same time without permission from a Administrator or Higher Ranked Member of Staff.
Use common sense.


Punishments List
- Keep in mind that not all punishments are listed here -
FailRP (Warn)
FailRP as a SCP (10 minute ban)
Rdm x1 (Warn)
Rdm x2 (A Warn & Jail for 300 seconds)
Rdm x3 (480 minute ban)
Rdm x4+ (2800 minute ban)
NLR x1 (A Warn and a explanation of the rule)
NLR x2+ (A explanation of the rule and a 120 minute ban)
LTAP (A doubled punishment of the offense)
Prop Killing (60 minute ban)
Prop Pushing [First offense] (Verbal warning)
Prop Pushing [Multiple offenses] (180 minute ban)
Prop Surfing/Minging (A warn & slay)
Prop Spamming (500 minute ban)
Attempting to crash the server (Permanent ban)
RDA (A Job ban & a warn)
Abusing Advert [Metagaming] (warn)
Abusing Advert x3+ [Metagaming] (360 minute ban)
Harassment (A warn & mute/gag/kick/ban depending on the severity)
SexualRP (Permanent Ban)
- Keep in mind that not all punishments are listed here -


Job Specific Rules

Facility SCPs:

SCP-006 FR
-You may only kill inside your fridge/storage room, or outside your shop.
-You may be tazered/stunned, and cuffed.
-When cuffed you may not use your weapon, and you will follow orders. (You may only be cuffed if it's within five seconds after you were tazed/stunned or while you're tazed/stunned)


SCP-008A
-When you go active you will kill anything that looks human. (Looks human = A human model)
-You may only go active when the white fumes are consumed by people.
-People with gasmasks/hazmat suits/ or any other type of gasmask, cannot consume the white fumes.


SCP-035
- You may infect players IN YOUR CELL.
- You can make infected players kill people/follow your commands.
- You may not make infected/controlled players break rules.
- You may not open doors as SCP-035.
- If you're SCP-035, you need a host to do stuff. If you don't have a host, then you can't go outside of your cell.
-You can not infect/control Unity X-50.
-You may not infect other SCPs.
-You may be tazered/stunned, cuffed, and bagged.
-When cuffed you may not use your weapon, and you will follow orders. (You may only be cuffed if it's within five seconds after you were tazed/stunned or while you're tazed/stunned)
-When bagged you may not use mindcontrol.


SCP-049
- You may/will attack any players with your swep if attacked.
- You may not abuse your attack to make it impossible for players to move.
- You may not attack during a sit.
-You may command your Zombies to do things, for example: "Kill that Guard".
-Commanding your Zombies to break server rules is not allowed.
-You can not infect/control Unity X-50.
-You may not infect other SCPs.
- You have to listen to people with guns out!


(049 Zombies)
- You may not attack during a sit.
-You may kill all players, except other SCPs.
- You are not allowed to kill yourself to avoid being a zombie.
-You may only use your Zombie Swep/Knife (This includes Keycards).
-You may not open doors as a Zombie.
-Follow SCP 049's commands (Unless it's a command that breaks a server rule).


SCP-079
-You may not spam your Scream attack.
-You may hack doors (You may advert this action, though it is not required).
-You can control Unity X-50 within a 15 meter radius (You may only control one Unity X-50 at a time).
-You cannot hack the AI.


SCP-087
-You may not breach as this SCP.
-You may not be on the first floor in your Containment Cell.


SCP-096
-When not active, you may not use your SCP swep, and you most constantly try to hide your face.
-When someone sees your face, you must kill that person, and then go back to not being active.
-You may be tazered/stunned, cuffed, and bagged.
-You may be cuffed at any moment as long as you aren't active.
-When cuffed you may not use your weapon, and you will follow orders (Unless you become active/someone sees your face. In which case you will need to be cuffed again, after you've killed your target).
-When bagged no one can see your face.


SCP 106
- You may only attack players with your swep in your "Wonderland" if you and the victim is alone.
- You may not abuse your attack/ability to make it impossible for players to move.
-You must return back to your Containment Cell, when someone activates the Sound Transmission.
-You may not bring/teleport other SCPs into your "Wonderland".
-You may only breach if your Containment Cell is lowered.
- You may not attack during a sit.
- You may not come out of noclip in a well populated room. As in only if you are alone with one other person or you are alone yourself.


SCP-131A
-You are allowed to run around in the Facility freely with the permission of a Supervisor or higher.
-When you are in contact with SCP 173, SCP 173 may not move nor kill anyone.


SCP-131B
-You are allowed to run around in the Facility freely with the permission of a Supervisor or higher.
-When you are in contact with SCP 173, SCP 173 may not move nor kill anyone.


SCP-173
- You may not move while within a direct line of sight.
- You must not break line of sight at any time.
- You may only attack by snapping someone's neck.
- You may only move during a blink if your within direct line of sight (Does not if multiple people are looking at you).
- You may kill if it is one isolated member in your containment cell, even if in line of sight.
- You may kill players as long as no players are watching.
-When in contact with SCP 131 A and SCP 131 B, you must not move nor kill anyone.
-You may not be stunsticked.
- You may not open doors.


SCP-513
-You may not kill people, you may only jumpscare them.
-You only go active when someone rings your bell, and you only follow the one who rang it.
-When/if the person goes to sleep you may then kill them, until they wake up again.
-When your target has died, return to your bell.


SCP-666
-You will kill everything that isn't an SCP, unless of course you are attacked by an SCP.
-You may be tazered/stunned, and cuffed.
-When cuffed you may not use your weapon, and you will follow orders. (You may only be cuffed if it's within five seconds after you were tazed/stunned or while you're tazed/stunned)


SCP-682
- You hate living things.
- You get pissed easily.
-You will listen to orders, unless you are pissed. (As long as the orders do not break rules)
- Once you kill the person who pissed you off you have to wait 10 seconds before you aggro again.
- Reasons to get pissed: Shots fired, mic spam, props clanging, sounding alarms, being attacked/taking damage, being pointed at with a gun (Does not count if they have it lowered/holstered).


SCP-895
-You may not spam your Scream attack.
-You may not breach as this SCP.
-You may only kill people when the coffin has been opened.


SCP-999
-You are allowed to run around in the Facility freely with the permission of a Supervisor or higher.
-When touched by this SCP you will calm down, and feel happiness. Also if you are touched for long enough, you will start to uncontrollably laugh. This effect will slowly stop after the SCP has stopped touching you. (Long enough = Ten seconds or more)


SCP-1048
-You may not spam your Scream attack.
-You may choose to resist orders. However you will be shot.
-You can not infect/control Unity X-50.


SCP-1048D
-You may not spam your Scream attack.
-You may not attack without a valid reason.
-Reasons that are valid: Being attacked, being provoked. (You may only kill the person who attacked/provoked you)
-You can not infect/control people.


SCP-3041
-You may not spam your Scream attack.
-You may not attack without a valid reason.
-Reasons that are valid: Being attacked, being provoked. (You may only kill the person who attacked/provoked you)


SCP-4105
-You are allowed to run around in the Facility freely with the permission of a Member of O5.
-You are a Safe/Euclid class. However, you will kill anyone that provokes you.
-Reasons to be provoked: Shots fired at you, mic spam, being attacked/taking damage, being pointed at with a gun (Does not count if they have it lowered/holstered).
-You may be tazered/stunned, and cuffed.
-When cuffed you may not use your weapon, and you will follow orders. (You may only be cuffed if it's within five seconds after you were tazed/stunned or while you're tazed/stunned)


SCP-4500
-You are allowed to run around in the Facility freely with the permission of a Member of O5.
-You will help with containing breaches.
-You may only use your primary SCP swep attack once every 7 seconds.
-You may not use your swep's "Heal" ability.
-You may not use your secondary attack.
-You may advert, however do not abuse it.


SCP-5800
-You may go on a murderous rampage, or to be a pacifist.
-To calm you down, you need to be given "Biscuits".
-You may be tazered/stunned, cuffed.
-When cuffed you may not use your weapon, and you will follow orders. (You may only be cuffed if it's within five seconds after you were tazed or while you're tazed)

Facility Personnel/Security Personnel:

Recruit Guard
-You may only hit the Class D's once if they don't comply.
-You may not a Gun.


Security Guard
-You may only hit the Class D's once if they don't comply.
-You may have any assault rifle, pistol, or shotgun.


Tactical Unit
-You take care of Class D riots and most breaches.
-You may have any assault rifle, pistol, or shotgun.


Heavy Tactical Unit
-You take care of Class D riots and most breaches.
-You may have any assault rifle, pistol, or shotgun.


Tactical Unit O5
-You are to stay with and protect the O5 Members at all times.
-You may have any assault rifle, pistol, or shotgun.


Sergeant
-You take control of all TU Units, expect for TU O5 Units.
-You take control of the LCZ Zone, also known as "Lower Containment Zone".
-You may have any gun.


Lieutenant
-You command the Sergeant and the entire TU, expect the TU O5.
-You control the HCZ Zone, also known as "Higher Containment Zone".
-You are allowed to give commands to Unity X-50.
-You may have any gun.


Commander
-You take control of all TU Units, expect TU O5.
-You control the LCZ, HCZ Zones.
-You are allowed to give commands to Unity X-50.
-You may have any gun.
-You may request the AI to launch a Nuke.


Artificial Intelligence
-You may be hacked by SCP 079.
-You are to stay at the "Control Point", when on standby. (Standby = When you have nothing important to do)
-You may not be commanded by anyone lower than the rank of Commander. However lower ranks may make requests to a certain extent.


Engineer Tactical Unit
-You may only guard the EC Unit.
-You may have any assault rifle, pistol, or shotgun.


Disinfection Unit Tactical Unit
-May only be active during breaches.
-May only use his Flamethrower swep in a SCP 049 or SCP 1048 breach.
-Instructions on what certain SCPs may be tazed/stunned/cuffed/bagged:
SCP-006 FR: Tazed/Stunned, and cuffed.
SCP-035: Tazered/Stunned, cuffed, and bagged.
SCP-096Tazered/Stunned, cuffed, and bagged.
SCP-666: Tazered/Stunned, and cuffed.
SCP-4105: Tazered/Stunned, and cuffed.
SCP-5800: Tazered/Stunned, and cuffed.


Unity X-50
-You may not be commanded by anyone lower than the rank of Lieutenant.
-You are to help in breaches, unless ordered not to.
-You can not be infected, and you can't be controlled by SCP 035.
-You may be hacked by SCP 079.


Gun Dealer Tactical Unit
-You may only give weapons to Researcher Confirmed, and Security Personnel.
-Researcher Confirmed may only be given a Pistol.
-Recruit Guards may not be given weapons.


Containment Specialist
-You are to contain SCPs in breaches.
-Instructions on what certain SCPs may be tazed/stunned/cuffed/bagged:
SCP-006 FR: Tazed/Stunned, and cuffed.
SCP-035: Tazed/Stunned, cuffed, and bagged.
SCP-096Tazed/Stunned, cuffed, and bagged.
SCP-666: Tazed/Stunned, and cuffed.
SCP-4105: Tazed/Stunned, and cuffed.
SCP-5800: Tazed/Stunned, and cuffed.



Researcher Assistant
-You may NOT research, you may only assist in them.


Researcher
-You do tests on the Class D's.
- You can only escort Class D's to testing labs with an escort of atleast one Security Personnel.
- Class D's can escape from your escort, the Security Personnel is there to stop Class D's from escaping.
- You cannot kill Class D's. You experiment on them.
- You can not be above ground. Remain in the SCP foundation at all times.


Researcher Confirmed
-You do tests on the Class D's.
- You can only escort Class D's to testing labs with an escort of atleast one Security Personnel.
- Class D's can escape from your escort, the Security Personnel is there to stop Class D's from escaping.
- You cannot kill Class D's. You experiment on them.
- You can not be above ground. Remain in the SCP foundation at all times.
-You may carry a pistol.


Supervisor
- You do tests on the Class D's.
- You can only escort Class D's to testing labs with an escort of atleast one Security Personnel.
- Class D's can escape from your escort, the Security Personnel is there to stop Class D's from escaping.
- You cannot kill Class D's. You experiment on them.
- You can not be above ground. Remain in the SCP foundation at all times.
- You decide where the other researchers test.
-You may carry a pistol.


Member of O5
-You are a Member of the O5, you're very important and your life matters more then any Personnel.
-If there are TU O5 online, they MUST protect you at all times with their life.
-You may command the Tactical O5 Units.
-If there are not any TU O5, you are to be protected by any Security member at all times.
-You are allowed to give commands to Unity X-50.
-You may order the AI to launch a Nuke.


Porter
-Your job is to clean the SCP Containment Cells that are Class: Euclid and Class: Safe.


Intenseive Surface Tech
-You are allowed to go to the surface.


Doctor
-You heal people. You may only heal a Class D with permission from Security Personnel.


Class D
- You can only befriend other Class-D’s.
-When stunsticked, you must comply to orders given by the SCP Security.
-When you pass the green scanner near the Class D Cells, you may/will be shot.


Agent of Insurrection
-The "Nobody" is your leader, and you must obey him. (Unless if it's orders that break the rules)
- You may raid the SCP labs to break out the SCP's and Class D's.
- You may attack SCP security research personnel.
- You may not attack Class D's. You help them escape.
- You cannot build in the SCP labs.
- You may only base in the Chaos Insurgencies spawn base.
-You may only start a raid when outside the SCP Facility or at the Class D Cells.
- You may only raid every 30 minutes.


Nobody
-You are the leader of the Insurrection and all Agents must obey you. (Unless if you give orders that break the rules)
- You may raid the SCP labs to break out the SCP's and Class D's.
- You may attack SCP security research personnel.
- You may not attack Class D's. You help them escape.
- You cannot build in the SCP labs.
- You may only base in the Chaos Insurgencies spawn base.
-You may only start a raid when outside the SCP Facility or at the Class D Cells.
- You may only raid every 30 minutes.
- You may only kill members of the facility if you are alone with them, if you do, other members of the facility must not kos you. Because they do not know it happened.
- However, If there are members of the facility within earshot of you killing someone, and they know its happened then you may kos. example: You kill someone alone In a room and someone else is just outside the door and hears you doing it.


- Rules are not permanent, Owners  and Senior SA have final say -
[Image: Famous-Heath-Ledger-As-The-Joker-Clappin...Knight.gif]Bear.


  Reply
#2
Erm, scp-1048 isn't allowed to roam around the facility according to documents (inside SCP:CB game and in the wiki) since he was reclassified as keter, as the facility found out he takes human parts and crafts them into another version of him, which is extremly hostile towards humans.


Would like to request re-classification in-game and start changing the rules so that he is not allowed to roam around without guards watching over him.

(Check documents for more information on this http://www.scp-wiki.net/scp-1048)
I sexually identify as a lizard

[Image: 64h2.jpg]
  Reply
#3
Add to the 05 Rules:

-You cant dictate laws about Break Rules...
-You may need 1 05 Guard when you go to a Ecluid.

Away
  Reply


Forum Jump:


Users browsing this thread: 1 Guest(s)