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*IMPORTANT* specific Rules KINGDOMRP:
#1
Exclamation 
Server rules


All information presented on this thread is based on the current state of the server

 and is subject to change prior to coming updates.



1) General



- KingdomRP: The "Roleplay" is the act of roleplaying as a character.

Respect the RP and its universe in all circumstance.




[Examples]:


- A blacksmith can not make a sword without a forge.

- A microwave does not exist in medieval time.




The NLRThe New Life Rule is paramount. The New Life Rule is to restart a new life if you ever die. So do not join the same faction or return to the place of action regardless of its length. It takes about 5 minutes to return to the scene if the action is complete.



The FearRP: is a concept that is essential to know and respect. You must respond with the character lucidly facing the fear that it might want to protect what's most important "life". Think before you act.



[Examples]: - Facing a higher strength digitally and / or physically and / or royal blooded, you go or run away if circumstances permit.

- You do not commit suicide or you ask your friends to kill you to regain your Health Points.

- You must kill a person, this one is well protected by guards. You will wait for a convenient time or the ground will be favorable for your murder discretion but also for your escape.



Metagaming: Concerns all that is displayed via the interface of the game but we can not use it as part of an action or debate RP.



[Examples]: - You do not know the name of the person before asking him. (Do not look at the name displayed above his head).

- You do not know the job of the person before asking him. (Do not look at the name displayed above his head or TAB).

-You Can not take into account the person's skin to determine its business.



ORP ( Off Role Play ) must pass through the ( // or / ooc ) . Avoid vocal ORP unless unavoidable.




2) General rules



- It's not allowed to break free from the handcuffs
 
- It's prohibited to kill / injure someone without a valid RP reason.

- Obligated to use an language appropriate to the medieval times.

- Prohibited to use any kind of racism.

- Prohibited to cause / insult others.

- Prohibited to perform sexualRP on the server.




3) The Props



- All props must be in agreement with the medieval world and this must be consistent

- Prohibited to propkill / propsurf / propblock / propboost / propexploit

-  The ban on Fading doors WAS LIFTED but you must have a button on each side of the door!





4) The hostel



- This place is considered a SafeZone.

- The hostel should never be close.

- Prohibited to kill / capture / steal someone in the hostel.




                                                                                                           5) Kidnapping


                                           After kidnapping a person you must wait for 5 minutes before you are allowed to kidnap another person



6) Attacks



It must be clearly announced BEFORE you setting off a / advert specifying the target and the reason for the attack.

Requires RP valid reason to be launched (except for the Kingdom of Orcs that can attack without causes).





7) Main city



Is ruled by its mayor and his guards who can impose a small fee (DO NOT ABUSE)

You can bring together artisans, doctors, shops of all kind to the city.


8) The Mine


Is the kingdom of the dwarves, they have to protect it and they can use the resources to gain money and use slaves to work for them in the mine, Other people can access the mine if there isn't any dwarfes controlling it.

The dwarves can be aggressive to other factions, they do not let other people use their mine for free.


9) Elves

Elves are loners. They live only among themselves in the woods.

They do not recruit!



Rules of the factions/jobs!


Villager

- The villager has no right to disrespect the mayor / guards , royals and nobles

- Must find a job and do not to use any weapons

- They can undermine if circumstances permit

Pockets: 12

Salary: 10

Allowable Weapons : Pickaxe


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Innkeeper

- The landlord must install mandatory in the main city or in the hostel.

- It must necessarily sell in his store and not in the open nature.

- Should never close the doors of the inn unless not attacked.

Pockets: 12

Salary: 10

Allowable Weapons : Iron Sword for self defence

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Gardener

- Must sell fruits and vegetables.

Pockets: 12

Salary: 0

Allowable Weapons : None


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Blacksmith

[Can only buy ONE iron sword to defend himself with, anything else is self supply]

- The smith can be placed in any kingdom other than the Demons.

- It can be placed in the Main city or become the official smith of a kingdom.

- Must produce / sell weapons in a forge and not in open nature.

- Quickdraw his short sword only to defend himself.


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Musician

- Can sing / play guitar in hostels under the permission of the landlord

- Can join any kingdoms other than the Demons.

- Do not follow / harass players

- Do not put in a  real background music threw the mic.

Pockets: 12

Salary: 10

- Do not take part in wars. Can only defend his life.

Pockets: 12

Salary: 0

Allowable Weapons : The short swords ( Broadsword )


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Doctor

- Can be in any kingdom other than the Demons.

- It can be installed in the city of Delarie

- Must perform his care in his office and not in nature

Pockets: 12

Salary: 20

Have: Medic kit

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Merchant

- He buys , right to left , then to resell (slaves , animals, weapons, food, rope ... )

- Can open a fixed trade (slaves , weapons, etc ... ) in the main city.

- He can have his own cart

- It should not be placed in an kingdom except the main city

Pockets: 12

Salary: 10

Allowable Weapons : No weapons

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Transporter

- Can make deliveries ( food, weapons etc ...)

- Can have its own wagon.

Pockets: 12

Salary: 10

Allowable Weapons : No weapons


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Mayor of the City

- Must run the city and may require a small fee (do no abuse)

- Do not block the city (No props , even no fading doors )

- Must recruit guards and executioners

- Quickdraw his short sword only to defend himself

Pockets: 12

Salary: 100

Allowable Weapons : The short swords ( Broadsword )

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Guard of the City

- Must obey the Mayor of the city

- Must protect and defend its people and the city

Pockets: 12

Salary: 15

Allowable Weapons : The short sword ( broadsword ) The long swords ( longsword ) , Shields , Bows , handcuffs and rope


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Executioner VIP

- Must obey the mayor of the city

- Must take care of the jails in the city

- Must run in public off- the-law captured in the presence of the population

Pockets: 12

Salary: 0

Allowable Weapons : Draugr Greatsword , handcuffs and rope

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Noble

- Must live in the main city

- Can buy slaves

- Can buy a noble chest

Salary: 50

Allowable Weapons : The short swords


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Slave

-can be captured  by anyone
- Must serve and obey his master

- Not rebel unless the master have two slaves

- Can be use at the mine by his master

- Can embody an animal ( cat , dog ....)

Pockets: 12

Salary: 0

Allowable Weapons : Pickaxe (with the consent of his master )


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Bandit

- Can capture slaves and sell them to others

- Can pick locks to steal

- Quickdraw his short sword only to threaten or defend

Pockets: 12

Salary: 10

Allowable Weapons : The short sword ( broadsword ) , Lock Pick, handcuffs and rope


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Lord of the Elves

- Only live with his elf folk

- Do not aid any kingdom

Pockets: 12

Salary: 0

Allowable Weapons : The Les Arcs and short swords ( broadsword )


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Cultist Leader

- Is allowed to ally with the demons

- Directs the other cultists 

- Must serve an evil cause ( Satan)

- Must be DISCREET , few people appreciate Satan

- Can make ritual sacrifices during the night

- Torture Day

Pockets: 12

Salary: 75

Allowable Weapons : The short sword ( broadsword ) , handcuffs and rope


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Cultist

- Is allowed to ally with the demons 

- Obey the leader

- Must be DISCREET about its practices

Pockets: 12

Salary: 50

Allowable Weapons : The short sword ( broadsword ) , handcuffs and rope


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Archivist

- Is fluent at speaking , write and count ...

- Can become ' banker ' , archivist, consultant of another person ( / job ... )

- Be creative

Pockets: 12

Salary: 30

Allowable Weapons : No weapons

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Bounty Hunter

- Must find quests ( premium werewolf, capture a Satanist , drafts ... )

- Prefers capture his targets rather than killing

- Must get paid by his services by the person who wants it

- Do not engage in a war without the request of your king

Pockets: 12

Salary: 0

Allowable Weapons : The short sword ( broadsword ) The long swords ( longsword ) , Les Arcs, handcuffs and ropes

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Mercenary

- Must get paid by the services by the person who wants it
Can protect a person , keep or defend a place ...
Pockets: 12
Salary: 10

Allowable Weapons : The short sword ( broadsword ) The long swords ( longsword ) , Shields and bows


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Assassin

- Can only kill under contract with a VALID  RP reason and within FearRP

- PROHIBITION joining a guild or an kingdom

- Cannot counter kidnaps

- Must , before accepting a contract ensure the RP reason is valid
-Must advert after the contract is accepted including the reason for the hit.
-Must Advert /advert Hit complete.

( For example , competition is not a valid reason )

- Must be DISCREET in its dealings whatsoever

- Must murder by respecting the FearRP

( For example , murder its target audience is not acceptable )

( For example , murder royal blood in a castle would be impossible : FearRP / Guard / not leak )

- An assassin must never kill another assassin even with a contract

Pockets: 12

Salary: 0

Allowable Weapons : Climb Swep 2 The hidden blade and the short sword ( broadsword ) arc.

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Assassin ( VIP )

- Can only kill under contract with a VALID  RP reason and within FearRP

- PROHIBITION joining a guild or an kingdom

- Cannot counter kidnaps

- Must , before accepting a contract ensure the RP reason is valid
-Must advert after the contract is accepted including the reason for the hit.

-Must Advert /advert Hit complete.

( For example , competition is not a valid reason )

- Must be DISCREET in its dealings whatsoever

- Must murder by respecting the FearRP

( For example , murder its target audience is not acceptable )

( For example , murder royal blood in a castle would be impossible : FearRP / Guard / not leak )

- An assassin must never kill another assassin even with a contract

Pockets: 12

Salary: 0

Allowable Weapons : Imperial Short Sword , Climb Swep 2 , The Hidden Slide, and Daedric The short swords ( Broadsword ) arc.

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Dark Wizard (VIP)



- Can join the stormlands under the king's permission and obeying him

- Can join the cultists under the permission of the cultist leader and obeying him

- Can't go to the reach

- Respect the FearRP more than anyone despite your power

Pockets: 12

Salary: 100

Allowable Weapons : Daedric Staff / Vortigaunt Beam / Oblivion Magic


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Wizard (VIP)



- Can join The Reach under the king's permission and obeying him

- Can't go to the Stormlands

- Respect the FearRP more than anyone despite your power

Pockets: 12

Salary: 100

Allowable Weapons : Silver Staff / Vortigaunt Beam / Oblivion Magic


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Slave Master (VIP)


- Can convert the villagers to slaves that's how he gets his slaves

- A proud lord of slaves who will hold his tongue when people walk by but will not take his eyes off of them and is not afraid to strike them down if they dare challenge such a proud master

- Do not abuse his stick and remains peaceful until challenged

- Must be DISCREET

Pockets: 12

Salary: 200

Allowable Weapons : Magnus Staff


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Werewolf (VIP)

- Can only change into werewolf between 10pm and 5am
- Can kill as many people as they wish during the night ( Except inside kingdoms , spawn and buildings)

- Remains in human form on the day

- Must be transformed inside the forest so no one can see it

- Must live a life as a villager in human form

- Can get caught if conditions permit

Pockets: 12

Salary: 0

Allowable Weapons : Lycanthropy , short sword .

Knight (VIP)

Is a freeRP job which means there is no official backstory to this job, you make your own story
Is neutral until allied with a kingdom or sub faction [MUST do /job and type something that shows you have allied with that faction E.G. Reach Knight, Tavern Guard, Freelancer]


- Can join any faction excluding demons

- Cannot create guilds and sub factions

- Can kidnap and act like a mercenary

Pockets: 12

Salary: 100

Allowable Weapons : All Short Swords, All Long Swords, All Sword and Shields


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Knight Guild (VIP)


Is a freeRP job which means there is no official backstory to this job, you make your own story

Is neutral until allied with a kingdom or sub faction [MUST do /job and type something that shows you have allied with that faction E.G. Reach Knight, Tavern Guard, Freelancer]



- Can join any faction excluding demons



- Can create guilds and sub factions



- Can kidnap and act like a mercenary



Pockets: 12



Salary: 100



Allowable Weapons : All Short Swords, All Long Swords, All Sword and Shields




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 The Reach / The Stormlands

King


- Must run his kingdom

- can recruit villagers to become infantryman or Archers

- Must elect a general among his best men

- May have a queen, two princess and a prince at most in the family

- Can recruit Medecin / Blacksmith / Mercenary / musician / Dark Wizard

- Can declare war against kingdom if he have a valid reason and if effective 4 on each side ( / advert compulsory )

- Can give orders to his army to attack a kingdom if he is at war against this one ( / advert compulsory )

- May decide to send a troop to take control of the mine, authorized tax ( compulsory / advert )

- Avoid going out of his castle except if it is heavily escorted

Pockets: 12

Salary: 300

Allowable Weapons : The short sword ( broadsword ) The long swords ( longsword )


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Prince



- Second King

- Replaces the throne if the king dies

- Avoid going out of the castle except if he is escorted moderately

Pockets: 12

Salary: 50

Allowable Weapons : The short sword ( broadsword ) The long swords ( longsword )


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Warlord



- Must obey the royal family "king, queen, princess, queen and the prince"

- Can replace the throne if there is no one in the royal family to replace the king

- Directs the infantry and archers

Pockets: 12

Salary: 100

Allowable Weapons : The short sword ( broadsword ) The long swords ( longsword ) , Shields , handcuffs and rope


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Archer



- Obey the king , the prince and the Warlord

- Living in the kingdom of the kings orders

Pockets: 12

Salary: 50

Allowable Weapons : The Les Arcs and short swords ( Broadsword ) , handcuffs and rope


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Warrior


- Obey the king , the prince and the general, and not their lack of respect
- Living in the kingdom of the king

Pockets: 12

Salary: 50

Allowable Weapons : The short sword ( broadsword ) The long swords ( longsword ) , Shields , handcuffs and rope




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Royal Guard (VIP)



- Loyal to his king and obeys him

- Must ONLY protect his family and his kingdom

Pockets: 12

Salary: 50

Allowable Weapons : The short sword ( broadsword ) The long swords ( longsword ) , Steel Saber , Shields , handcuffs and rope



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Royal Archer ( VIP )



- Loyal to his king and obeys him

- Must ONLY protect his family and his kingdom

Pockets: 12

Salary: 50

Allowable Weapons : The short sword ( broadsword ) and arcs , handcuffs and rope



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Queen



- Rest the side of her king

- Avoid going out of the castle except if she is escorted moderately

Pockets: 12

Salary: 100

Allowable Weapons : No

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Princess



- The king decides her husband ( preferably noble , honorable man ... )

- Avoid going out of the castle except if she is escorted moderately

Pockets: 12

Salary: 50

Allowable Weapons : No



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jester



- Loyal to his king

- Must live in the kingdom of his king

- Must obey his king and be funny depending on the circumstances under pain of death

Pockets: 12

Salary: 10

Allowable Weapons : No



The Demon Kingdom

[DEMONS CANNOT GO INTO THE TOWN OR KILL ANYONE AFK IN THE SPAWN AREA]
[THEY CAN ONLY LEAVE THEIR CAMP BETWEEN 10PM - 5AM UNLESS IN HUMAN FORM]
[DEMONS IN HUMAN FORM CAN KIDNAP AT ANY TIME]
[CAN ONLY ATTACK ONE KINGDOM/FACTION A NIGHT]
[CAN ONLY ATTACK/RAID A KINGDOM EVERY OTHER NIGHT]

Demon Warlord

[CANNOT BE KIDNAPPED]

- Must run his kingdom

- Can only leave his camp in between 10pm - 5pm

- Can raid kingdoms freely without reason between 10pm - 5am

- Can kill freely without reason ONLY AT NIGHT [Must advert Demonic Assault]

- Can be killed anywhere without reason

- Cannot ally with any other faction or job

- Can take over the dwarf mines after a raid [ /advert compulsory]

- Can kidnap any other faction or job [ Must /advert kidnap first ]

Pockets: 12

Salary: 100

Allowable Weapons : All Swords, Daedric Longsword, handcuffs, rope


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Demon Vampire

[MUST HAVE 10 PEOPLE ATTACKING TO KIDNAP]

- Must obey the Demon Warlord

- Takes over the Demon army if there is no warlord

- Directs the demonic forces

- Can only leave his camp in between 10pm - 5pm unless in human form

- Can raid kingdoms freely without reason between 10pm - 5am

- Can kill freely without reason ONLY AT NIGHT [Must advert Demonic Assault]

- Cannot ally with any other faction or job

- Can be killed anywhere without reason

Pockets: 12

Salary: 250

Allowable Weapons : Daedric Club, Magic[vortigaunt], handcuffs and rope


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Demon Warrior/Elite Warrior

- Obey the Demon Warlord, Demon Vampire

- Can only leave his camp in between 10pm - 5pm

- Can raid kingdoms freely without reason between 10pm - 5am

- Can kill freely without reason ONLY AT NIGHT [Must advert Demonic Assault]

- Cannot ally with any other faction or job

- Can be killed anywhere without reason

Pockets: 12

Salary: 50

Allowable Weapons : Raven/monster swep, daedric club, handcuffs and rope


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Demon Wizard


- Obey the Demon Warlord, Demon Vampire

- Can only leave his camp in between 10pm - 5pm unless in human form

- Can raid kingdoms freely without reason between 10pm - 5am

- Can kill freely without reason ONLY AT NIGHT [Must advert Demonic Assault]

- Cannot ally with any other faction or job

- Must respect FearRP

- Can be killed anywhere without reason


Pockets: 12

Salary: 50

Allowable Weapons : Disguise, monsterswep, vortigaunt , handcuffs and rope


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Demon Necromancer


- Obey the Demon Warlord, Demon Vampire

- Sacrifices the people that the cultists kidnap

- Can only leave his camp in between 10pm - 5pm unless in human form

- Can raid kingdoms freely without reason between 10pm - 5am

- Can kill freely without reason ONLY AT NIGHT [Must advert Demonic Assault]

- Cannot ally with any other faction or job

- Can be killed anywhere without reason


Pockets: 12

Salary: 150

Allowable Weapons : Daedric mace, monsterswep, monster transformation, handcuffs and rope


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Demon

- The Grunt of the Demonic forces, very weak and normally travel in packs

- Obey the Demon Warlord, Demon Vampire

- Can only leave the camp in between 10pm - 5pm

- Can raid kingdoms freely without reason between 10pm - 5am

- Can kill freely without reason ONLY AT NIGHT [Must advert Demonic Assault]

- Cannot ally with any other faction or job

- Can be killed anywhere without reason


Pockets: 12

Salary: 80

Allowable Weapons : Monster Swep, demon transformation

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King of the Dwarves

- Must run his mine


- Can put a tax on the mine so players can mine there without being attacked by dwarves ( / advert compulsory )

- Must elect a general among his best dwarves

- Can raid and claim other kingdoms and towns ( / advert compulsory )

- While the dwarves have control of their mines, they may KOS anyone inside the mines that is not a dwarf

Pockets: 12

Salary: 300

Allowable Weapons : All Short Swords and Maces

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Queen of the dwarves

- Avoid going out of the castle except if she is escorted moderately

Pockets: 12

Salary: 100

Allowable Weapons : Maces and short swords


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WarChief Dwarf

- Must obey the King of the Dwarves

- Takes over the dwarves army if there is no King

- Can raid town and kingdoms [Must advert it]

- Can Ally with Reach and Stormlands

Pockets: 12

Salary: 5

Allowable Weapons : Maces and short swords


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Dwarf Warrior

- Must obey the King of the Dwarves

- Must protect the mine from random players

- Can Ally with Reach and Stormlands

Pockets: 12

Salary: 5


Allowable Weapons : Maces and short swords



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